Friday, August 8, 2014

New Ork Codex! And a Few More Boyz



 

Holy $%!*!  I never thought it would actually happen, but the Orks finally got a new codex - the first army codex after Warhammer 40k 7th edition was released back in June.  It's not as crazy random as the last codex, and some things were changed that I'm not happy about (the Battlewagon's Deffrolla got nerfed, and the new Mob Rule table is a head scratcher...), but overall, I think we'll do pretty okay in this edition.  Anyway, this is a painting blog, so back on topic.  In celebration of the new codex, I thought I'd work on a new unit of rank and file boyz.  I've only got three done so far, but I've really tried changing my technique.  Because the sculpts are so over the top, I wanted to paint them very cartoony and exaggerated.  I've stuck to bright colors (yellow is no fun!), and I'm pretty happy with the results so far.  For the clothing, I just did thin layers and progressive highlights.  The yellows, blues, browns, reds, and greens have several layers and half-steps leading to the final highlight.  Again, I used all Citadel paints, and for the sake of remembering the Ork skin color scheme I used, here it is:

1) Waagh! Flesh (watered down)
2) Biel-Tan Green Wash
3) Waagh! Flesh (watered down), keeping wash in the recesses
4) Warboss Green highlight (1:1:1 ratio of paint, water, and Lamhain Medium)
5) Skarsnik Green highlight (1:1:1 ratio of paint, water, and Lamhain Medium)
6) Pallid Wych Flesh very minimal highlight on most raised areas - chin, knuckles, shoulder striations,
     elbows, upper lip, some muscles.
7) Light layer of Waywatcher Green glaze (to bring all the greens together)
8) Another light layer of Waywatcher Green glaze once the first one has dried.